DARKXtra HERO Dread Decimator
Archetype:
Elemental HERO
ATK:
2500
LINK-3
View:
6637
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
Xtra HERO Dread Decimator — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 59 · Meta: provisional
- Primary role: Boss/End-board
Why it scores here
Xtra HERO Dread Decimator converts a HERO-heavy board into a finisher: its ATK grows with distinct-named HERO monsters in the GY, and it adds piercing damage against Defense Position monsters. It is a payoff rather than a starter (0 of 4 recorded boards start with it), and it ends boards in all 4 recorded combos at power index 100. Its 2500 base ATK earns nothing by itself. It has no negation, draw, or removal, and it needs 2+ HERO monsters to summon, so those gaps keep the score in the mid-50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Summon needs 2+ HERO monsters (verified text), and it sits in 400 of 400 sampled decks at 1 copy, mainly Destiny Heros and Heroic (observed); 0% starter role/searched-for role lowers it from the top band (observed). |
| Combo & Conversion | 75 | Appears in 4 of 4 recorded combos, all at power index 100, with 3–4 end monsters and 2–3 boss monsters on the end board (observed); the payoff role is a conversion, not a one-card line (observed). |
| Resource Economy | 35 | No draw, search, or refuel text (verified); netCardAdvantage of 4–5 on its boards comes from the rest of the combo, not from this card (observed). |
| Effect & Interaction | 20 | Only text is piercing damage on Defense Position attacks (verified); no negation, removal, or hand-trap reach (verified). |
| Material Utility | 25 | Link-3 with no Level, so it is a weak Xyz or Synchro body (inference from general summoning rules); 0% material role in combo data (observed). |
| Resilience & Flexibility | 50 | Boost depends on a varied GY and a HERO board; 2 of 4 combos keep it on the end board, so it survives the line but has no interaction-resistant effect (inference). |
| Deck-Building Efficiency | 70 | One Extra Deck slot at 1 copy in the sample, with no garnet or lock (observed); HERO archetype-only use limits flexibility outside those decks (inference). |
Calculation
Weight profile: Boss/End-board profile, primary role only (no secondary blend). Intrinsic ≈ 50, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Payoff in all 4 recorded combos at power index 100
- Extra Deck body in 400 of 400 sampled decks at 1 copy, mostly Destiny Heros and Heroic
- Self-contained boost and piercing once on the field
Weaknesses
- No negation, draw, search, or removal
- Needs 2+ HERO monsters to summon
- Boost scales only with distinct HERO names in the GY
Counters / choke points
- General monster removal before it attacks (inference)
- Effect negation, which would blank the GY-based ATK boost and piercing (inference)
Best use
Extra Deck boss / end-board payoff. Decks: Destiny Heros, Heroic, Elemental Hero. Suggested copies: 1.
Evidence & gaps
- Verified: Link-3, ATK 2500, arrows Bottom-Left, Bottom, Bottom-Right; Requires 2+ HERO monsters; gains 100 ATK per differently named HERO in GY; piercing on Defense Position attacks
- Observed: Present in 400 of 400 sampled decks at 1 copy each; Present in 4 of 4 recorded combos, all at power index 100; 50% payoff role, 50% end-board appearances; 0% starter role, searched-for role, and material role in recorded combos
- Inferred: Its Link-3 frame with no Level limits material use to Link or niche routes; Defense Position piercing is a board-breaking tool only in limited spots
- Data gaps: no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only 4 recorded combos — combo conversion rests on a small sample






