Xtra HERO Dread Decimator
DARK

Xtra HERO Dread Decimator

  • Archetype:
  • Elemental HERO

  • ATK:
  • 2500

  • LINK-3
  • View:
  • 6637

Link Arrow:

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Bottom-Right



2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 7, 2026
55± 8/ 100
Power Score
Intrinsic 50
Deck 59

Xtra HERO Dread Decimator — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 59 · Meta: provisional
  • Primary role: Boss/End-board

Why it scores here

Xtra HERO Dread Decimator converts a HERO-heavy board into a finisher: its ATK grows with distinct-named HERO monsters in the GY, and it adds piercing damage against Defense Position monsters. It is a payoff rather than a starter (0 of 4 recorded boards start with it), and it ends boards in all 4 recorded combos at power index 100. Its 2500 base ATK earns nothing by itself. It has no negation, draw, or removal, and it needs 2+ HERO monsters to summon, so those gaps keep the score in the mid-50s.

Axis scores

Axis Score Evidence
Accessibility 70 Summon needs 2+ HERO monsters (verified text), and it sits in 400 of 400 sampled decks at 1 copy, mainly Destiny Heros and Heroic (observed); 0% starter role/searched-for role lowers it from the top band (observed).
Combo & Conversion 75 Appears in 4 of 4 recorded combos, all at power index 100, with 3–4 end monsters and 2–3 boss monsters on the end board (observed); the payoff role is a conversion, not a one-card line (observed).
Resource Economy 35 No draw, search, or refuel text (verified); netCardAdvantage of 4–5 on its boards comes from the rest of the combo, not from this card (observed).
Effect & Interaction 20 Only text is piercing damage on Defense Position attacks (verified); no negation, removal, or hand-trap reach (verified).
Material Utility 25 Link-3 with no Level, so it is a weak Xyz or Synchro body (inference from general summoning rules); 0% material role in combo data (observed).
Resilience & Flexibility 50 Boost depends on a varied GY and a HERO board; 2 of 4 combos keep it on the end board, so it survives the line but has no interaction-resistant effect (inference).
Deck-Building Efficiency 70 One Extra Deck slot at 1 copy in the sample, with no garnet or lock (observed); HERO archetype-only use limits flexibility outside those decks (inference).

Calculation

Weight profile: Boss/End-board profile, primary role only (no secondary blend). Intrinsic ≈ 50, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Payoff in all 4 recorded combos at power index 100
  • Extra Deck body in 400 of 400 sampled decks at 1 copy, mostly Destiny Heros and Heroic
  • Self-contained boost and piercing once on the field

Weaknesses

  • No negation, draw, search, or removal
  • Needs 2+ HERO monsters to summon
  • Boost scales only with distinct HERO names in the GY

Counters / choke points

  • General monster removal before it attacks (inference)
  • Effect negation, which would blank the GY-based ATK boost and piercing (inference)

Best use

Extra Deck boss / end-board payoff. Decks: Destiny Heros, Heroic, Elemental Hero. Suggested copies: 1.

Evidence & gaps

  • Verified: Link-3, ATK 2500, arrows Bottom-Left, Bottom, Bottom-Right; Requires 2+ HERO monsters; gains 100 ATK per differently named HERO in GY; piercing on Defense Position attacks
  • Observed: Present in 400 of 400 sampled decks at 1 copy each; Present in 4 of 4 recorded combos, all at power index 100; 50% payoff role, 50% end-board appearances; 0% starter role, searched-for role, and material role in recorded combos
  • Inferred: Its Link-3 frame with no Level limits material use to Link or niche routes; Defense Position piercing is a board-breaking tool only in limited spots
  • Data gaps: no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only 4 recorded combos — combo conversion rests on a small sample











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